Monday, 27 April 2015

Brief 2 - The Body Base

Halfway, I guess.

I wanted to make a full base body just for future handiness. I'm really happy with how she looks at this moment in time. I'm excited to clothe her and get the hair into place! Eager~


Turbosmooth is on.. <3


Again with the feet.. They annoy me everytime.

Watch this Space~

Brief 2 - Feet 'n' Hands

Double update~

After messing with the torso getting legs, arms, and defining it a lot more I moved on to the most.. Complex parts.

Hands
Starting with a cylinder for a finger and working it into a palm, ready for wrist connection. Risked a few extra poly's for nails. Hey, it works!


Feet
I didn't want to make proper.. Toed feet because they're gonna be hidden by boots the entire time. I'm considering redoing them because I'm not happy with the topology at all. But that'll be another time. I want to work on finishing the model completely first!



Watch this Space~

Brief 2 - The Body

Eventually moving into 3D

We are being given extra 3D classes to give any helpers and tips on modelling specific areas, like the body, the head, the hands etc.

After our first extra class, I felt more confident creating a body for Vampria. The base of everything~

Starting with a Cylinder and getting.. Seriously picky, I fleshed out her torso.





Topology ftw~

Digital Tutors
Along side the extra classes I found 2 excellent tutorials on Digital tutorials that I'm taking tips from while creating my model. The guy is doing it a different way to what we were shown, so I'm following Mark's lessons while taking any tips and reminders from the tutorial. Between both, I'm getting the most incredible feeling while bringing my lady to life!

My only worry with the tutorials is that there will be too many poly's.. But that just makes it complex for me to work with. I can deal with that. <:


Watch this Space~




Brief 2 - Vampria Design

Creating the references..

As I mentioned last time, I was finding it hard to draw in my sketchbook so I was moving onto photoshop. Which came out Successfully~


The Basis
I created a base body before moving on to combine the finalized aspects of my character. Making a front and side reference, along side a quick paint to give a feel of her character over all.



Now, let the modelling begin!


Watch this Space~

Brief 2 - Sketches

Before I can begin modelling, I need something to work off as reference!

Well, firstly I'm aiming to make a character that's a 'Persona' of mine. So, a Persona is a character that is basically yourself. Something I've always wanted to do. 

My Persona is a mysterious vampire woman called Vampria. She's a character I use a lot in my notes to visualize certain points and she's.. Basically everywhere for me. I'm quite attached, so this opportunity to finally bring her to life was all I wanted~

The Style
Creating a stylized character seemed to be my focus point, so I spent a good 3 days doing nothing but drawing out poses and limbs of a stylized female character. Referencing Disney movies, tutorials, Dreamworks, and even the fantastic Underworld movie series, turning the lead actor into something less realistic.





I used the likes of the Tinkerbell movies, to get a feel for the 3D aspect of the stylized female. Kingdom Hearts and Final Fantasy gave a good cross between my own style and realistic proportions. Disney's Atlantis and Hercules gave good examples of the female shape for that style. Violet from The Incredibles gave good hair style reference. And of course Hotel Transylvania's Mavis! Along side some fan art found of an artist turning the disney princesses into Vampires.. Weirdly there is a lack of them..






Moving on
After getting a good feel for the style, I started to design Vampria. Strangely, I found this hard to do on paper.. Onward to Photoshop!



Watch this Space~

Tuesday, 7 April 2015

Brief 2 - Intro to Styles~

After a break for Easter and struggling to find any form of inspiration, I'm back with Brief 2 for this module. :)

Brief 2 - Character Animation.
The outcome for this is your modelled character in a walk cycle. Exciting much.

I wanted to make something my own, but useful. So, a persona seems to fit pretty well. A character based off myself, basically.



In terms of Style, I didn't want to do a simple model because it would feel.. Cheaty. But there's not enough time and I don't feel confident with a realistic anatomically-correct model. Anime/Manga style is always a back up, the 'Chibi' pop-head figure style seems to fit in the cheaty region (that's just me)



I've been looking for a good stand in the middle... Who's better then Disney?



Problem with choosing another style, especially like Disney is that it's SO iconic. So it needs to look right otherwise.. It's crap, honestly. How can I make such a style more my own? 



Thinking about it some more, it would probably relate to the incredible collab game series between Disney and Square Enix: Kingdom Hearts! <33



Or.. Final Fantasy! Eeek..




Cute... Button nose....

There will be some sketchy posts next time around but I'm just looking to test the water before digging in deep.

Watch this Space~