Use as little poly's as possible, makes everything so much easier, considering the turbosmooth divides quads into 4 more parts so.. Smooooth.
Oo, The Claww.. For week two, we spent like an hour actually modelling a rotating claw arm. Then moved onto Animating it and making it move. Weirdly, the longest part was getting the materials right, but that's because I'm a perfectionist.. Needa scrap that up if I'm finishing this up on time. Hah.
Well, I'll leave the video here, with a material fade though..
More to come, there will be some more updates on my Brief. But for now, hang tight.
Watch this Space~
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