Friday, 27 March 2015

Brief 1 - Quick Tweaking!

Positive feedback from my final outcome! Heeell yeah! :)

Just a few tweaks to make, render it out when I go to bed.

Something was weird about the swipe at the end of my video, so I restarted it from scratch. Looking a lot better now, here's Testers:



Then the over all panning had weird textures on the handle.. (????)
It looked fine in 3DSmax, but it was just a quick adjustment to the light. And Bam.



Rendering for video 2!~

Monday, 23 March 2015

Brief 1 - Beautiful, little Scythe

Some 'Beauty' shots, rendered out from 3DS max pior to my final video composition.

I'm so chuffed with these, holyy craaap.







Mine Crescent Rose. <3


Week 9 - Brief 1 - Complete!

Didn't want to post all my renders until the final was done because.. SPOILERS! :(

But here we go, the final outcome of my first 3D animation brief, I present to you: Crescent Rose! (For you Monty <3)


Some screen shots from the last post I updated ya'll with!








Many, many background tests to see what worked the best. Some were just.. No. Others were taking the spotlight from the model itself.. Too bright.. Edited a little and Perfecto~ I think it works like a bloody charm!


Dual screen, multitaskin'! I think I deserve to sleep now after endless nights of re-rendering animations and cameras..

That's it for now guys, Brief 2, coming up!!

Watch this Space~

Friday, 20 March 2015

Week 4 Tutorial - Cogs

Simple yet.. You'd be surprised.

A simple little one this week using Maxscipts: Wiring Perimeters to make all the cogs move with the other cogs, in the right way at the right speed. 

Simple enough, here's the video:



Rollin', rollin'...


Watch this Space~

Week 5 Tutorial - Caarr!

In week 4 we sat and modelled part of this little car, to rig and fix up in week 5. Neum!

More constraints, Path Constraints!

Getting the car to follow a set path, changing the speed at corners, turning the wheels and such. It's so cool...

There, untextured video for you:



Nearly there now...


Watch this Space~

Thursday, 19 March 2015

Brief 1 - Animation Test 2

Quick post before I crash into my bed with a Migraine!

Here's the second test for the animation:


Still not too happy with it, I want to make the handles snap out quicker before the blade reveals itself. Set up some environments and reflections for the next test.. Promise!

Watch this Space~

Brief 1 - Texture Changes

Back to everyone's favourite program! (I actually don't mind it honestly...)

Feeling better now so it's time to put the foot on the peddle and get all sorted for hand in day!

Looking at adding some 'usage' effects to my texture over the scythe around the bladed area. So the handle and such will be clean but the plates of the blade and holder will have some "wear and tear" I guess it's called.

Wasn't sure how to go about adding these on really, I'm not good with metal-like textures but I gave it a shot. Using trusty google as my guide. Tutorial's were not found but references are good too.











Now, looking at these, the scratches on them take a darker, blackish colour to them. I tried this on my scythe...


Didn't give me the effect I wanted. It didn't feel.. Right. Maybe because the texture itself is darker. Compared to the ones I'm using as reference, where the steel is lighter - silver in colour. 

So, I made it lighter, using various adjustments and making a clipping mask of the ORIGINAL purple texture over the top of my scratches layer. Leading to an outcome I much prefer...


Still fixing up some slight usage on other parts so it doesn't look weird.. Will update the post when progress is completed.

Also look for another test later this evening (home from work around 10), changed the animation up a little bit and changed the camera to a fixed 'overview' position just for the initial display of the Scythe.

Watch this Space~

Week 7 - Texturing - Seams and the UV checks!

I keep forgetting to update these this week, jeez louise.

Well, week 7 was our final proper class before handing in the first Brief! Tension.. Rising..

Reworkin' Seams
We basically looked at how to unwrap an object using our own seams and how to break it down properly in order to save the map out to texture as desired. :)

Thankfully, I knew the basic concept due to previous research of my own but I was happy that Mark clarified some things for me and man.. I wish people online didn't make it sound so complex. It's simple!



Excuse the slight.. Off focus on the left. Need to fix up some display issues on my laptop monitor when it's connected up to external devices. Such a pain. :(

Any 3D texture loving people will know the great pattern of colours there. It's basically a simple image to see where the stretched areas of the model will be. Put it over your model and unwrap it. Fix it up so the parts you wanna see are all good and boosh. Makes it easier. :)

I'll leave the original image here too, though Google search is always handy too...



That's.. About it!

Week 8 won't have a class post, but there will be final outputs of my Brief 1 Model between now and the 24th of March (Week 9). Fixing up animation, testers, and Texture tweaks to add more realism!

Also need to work on an environment.. Thinking simple here, no fancy effects just a simple showcase might work more effectively. I'll test it.

Watch this Space~

Tuesday, 10 March 2015

Week 6 - Tank Tracks

This one seemed.. Slightly more complex.

And I STILL will never get the hang of Wiring Parameters  to this day. :c

We created some typical cogs, that were gonna act as the base for our tracks to circle around. That's alright, model the SINGLE design of the track.

Align, Spacing tool, pick the path we created and HOLY CRAP. There's your tank track (after a little bit of adjusting.

Path Deformed it to the outline around the cogs and what do we have here, tracks wrapping around the cogs! This got better..

Wiring everything up to move and rotate in the right way was.. Alright when Mark was explaining but I'm not a Maths head so it makes me cry to try on my own. OTL

Not feeling so good so there's no.. Proper Quality body and it's not textured. I feel so bad, I'm sorry but here's the outcome:


All caught up, again!


Watch this Space~

Week 3 Tutorial - Legs and Hip constraints

Updating the tutorials we've been getting up to in class. I've forgotten about uploading these 'cause of my brief. Terrible...

Are you satisfied with you c-- No.
In week 3 we worked on using IK constrains to make the hip, knee and ankle all move like a proper.. Working leg. With positional constraints on a box object, so he didn't end up falling through the floor. 

Was difficult for me, I think it was because of how I did my robots legs, I don't think they were all straight and angled properly but I worked around it and hey, I think it added some charm!

Check out Kaymax!


Updating spree, activated. Boop.

Watch this space~

Brief 1 - Animation Test 1

Here comes the good bits. :3

Rendered out one of many pieces to puzzle together for my final hand in. I'll just update this post with my tests as they come.

There's some things I wanna tweek in the camera but here's the first viewing test so far:



I'm not near the finish line yet boys...

Watch this Space~

Thursday, 5 March 2015

Brief 1 - Modelling Process

Some screenshots taken while I was modelling the Crescent Rose. Done in about 4-5 hours. All fits together. Let's texture it and animate boyss~







Looks like a trippy.. Hippy movement thing.. Looks kinda plushie. :B

Watch this Space~