Thursday, 19 March 2015

Week 7 - Texturing - Seams and the UV checks!

I keep forgetting to update these this week, jeez louise.

Well, week 7 was our final proper class before handing in the first Brief! Tension.. Rising..

Reworkin' Seams
We basically looked at how to unwrap an object using our own seams and how to break it down properly in order to save the map out to texture as desired. :)

Thankfully, I knew the basic concept due to previous research of my own but I was happy that Mark clarified some things for me and man.. I wish people online didn't make it sound so complex. It's simple!



Excuse the slight.. Off focus on the left. Need to fix up some display issues on my laptop monitor when it's connected up to external devices. Such a pain. :(

Any 3D texture loving people will know the great pattern of colours there. It's basically a simple image to see where the stretched areas of the model will be. Put it over your model and unwrap it. Fix it up so the parts you wanna see are all good and boosh. Makes it easier. :)

I'll leave the original image here too, though Google search is always handy too...



That's.. About it!

Week 8 won't have a class post, but there will be final outputs of my Brief 1 Model between now and the 24th of March (Week 9). Fixing up animation, testers, and Texture tweaks to add more realism!

Also need to work on an environment.. Thinking simple here, no fancy effects just a simple showcase might work more effectively. I'll test it.

Watch this Space~

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