Got the base model, now onto the clothes. Lots of Symmetry!
Corset/ Leggings
The simple action of pulling out the poly's from the specific areas to shape these items of clothing to my model. They don't change much so this method is alright.
Jacket
In the side view I made a spline of the jacket around my reference image. From there, the shell modifier and more shaping and extruding to get the final outcome.
Boots
I tried a few times making the boots only to get more annoyed the more I tried. I eventually created a box (im so sorry...) and it gave me the shape I was needing. I drew the reference with tilted feet which was.. Weird. So, I made them more straight. I'll tilt them using bones. Give 'em a natural pose to start.
Texturing...
Watch this Space~
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