Tuesday, 12 May 2015

Brief 2 - Dreaded Skinning!

Update: Okay. I spent half a day trying to make the ClothFX modifer work, without success. My many attempts were tossed as the Jacket wouldn't collide with the hip area properly and seemed attached to the foot plane. After various reskinning, tutorials, forum help, I decided that my final model would have to be without the clothing FX. Sad face..

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Let's get this over and done with.. :(

Boning.. Hah.
Before you can skin, you need bones to skin to. Duh.

Bones are simple enough, you get it right one side and throw it to the other with a single button. Easy, chyeah. Here's the bones:




The Time has Come.
Alright, as expected the skinning took a full day or so infront of my laptop like a zombie. A few attempts had to be made because of some mirroring and element issues. But I've learned from my mistakes. Geometry lying under geometry does NOT blend well in skinning. My badd..

Here's some saves I could find of the boning process:






I have the Jacket as a separate object to try a Clothing FX modifier on it. A little advanced, I know but it's worth a shot if you ask me. :)


Watch this Space~

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